![]() A cardboard box with 1d4 remaining bullets.1-in-6 chance of being deliciously aged, otherwise vinegar. Cure an Injury or 1d4+2 health if it does. 1-in-6 chance that it still contains supplies. A pocket watch, the face depicts a cartoonish mouse.Looks like quality amethyst, tastes like stale grape. Humms Happy Birthday once then permanently powers down. A largish tangle of twitching metal parts and wheels.1-in-6 chance that it contains highly flammable gasoline. A soldier’s bones with a broken mechanical exoskeleton.When going over rough terrain, save vs DEX or get a leaky tire. Doubles Movement on flat terrain, can fit two people (three if creative). An picture frame with a black and white photograph.A slightly patinated set of silver cutlery.Gives light as candle, eventually runs out. Pink fuzzy handcuffs, 1-in-6 chance of having key.A ceramic pig full of rusted copper coins.1-in-6 chance of tortured singing and flopping when approached. ![]() 1-in-6 chance to save vs poison or lose one point of a random ability score. No armour value, but does take up armour space. ![]() Protects against radiation and airborne poison. A flashlight, lights up a distance of 100ft.Each of these items has a 1-in-6 chance to affect you with a round of radiation when you first touch it. Roll on this d100 table for random loot you might get when exploring the ruins of this ancient civilization. As an adventurer, when you find the concrete carcasses of the old world, it is only sensible to try and scavenge them for stuff that a kooky wizard might buy off you after a few drinks. ![]()
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